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	<title>Tech Ticker &#187; max</title>
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		<title>Wii Nunchuck got a new use</title>
		<link>http://techtickerblog.com/2008/07/09/wii-nunchuck-got-a-new-use/</link>
		<comments>http://techtickerblog.com/2008/07/09/wii-nunchuck-got-a-new-use/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 10:53:12 +0000</pubDate>
		<dc:creator>Kunal Gangar</dc:creator>
				<category><![CDATA[Misc.]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[nunchuck]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.techtickerblog.com/?p=3461</guid>
		<description><![CDATA[Arduino to 3D Studio Max from melka on Vimeo. &#160; Wii’s Nunchuck controller isn’t limited to gaming only. This guy found its new use. With the help of Arduino, Wiichuck library and other useful tools he managed it to work with 3D Studio Max. [Via Play-Collective]]]></description>
			<content:encoded><![CDATA[<p><center><object width="400" height="302"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1295143&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1295143&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"></embed></object><br /><a href="http://www.vimeo.com/1295143?pg=embed&#038;sec=1295143">Arduino to 3D Studio Max</a> from <a href="http://www.vimeo.com/melka?pg=embed&#038;sec=1295143">melka</a> on <a href="http://vimeo.com?pg=embed&#038;sec=1295143">Vimeo</a>.</center><br />
&nbsp;</p>
<p>Wii’s Nunchuck controller isn’t limited to gaming only. This guy found its new use. With the help of Arduino, Wiichuck library and other useful tools he managed it to work with 3D Studio Max.</p>
<p>[Via <a href="http://play-collective.net/blog/archives/61">Play-Collective</a>]</p>
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